[…] there was these amazing visionaries who saw the potential for computers and creativity, sort of laid out a vision way back in what seems like just the stone age's to us the 1960s and 1970s and then in some ways we lost our way. And we ended up with, I don't know, social media and kind of lockdown appliance like smartphones.
And in fact, there's this glorious world of Smalltalk, Dynabook and Mother of all Demos style stuff that we still need to build, or we haven't built or something like that.
Wiggins, Metamuse ep.30 Computers and Creativity with Molly Mielke 14:30, https://open.spotify.com/episode/5HoFWZzo4PAzEhF5Tn3WbD?si=AmfN5kUhQK669_VhAK9e7w
[…] let me bring the positive side, which is I totally agree that they did lay out a vision for computing. That is grounding in a world where we do seem stuck in social media consumer not exactly sure what; everything is oriented around commerce, and again things are all good: commerce entertainment, these things are fine, I consume these. But the reason I got interested in computers that are very young ages seeing their potential for creativity, and unlocking the noblest parts of the human spirit.
Wiggins, Metamuse ep.30 Computers and Creativity with Molly Mielke 23:25, https://open.spotify.com/episode/5HoFWZzo4PAzEhF5Tn3WbD?si=AmfN5kUhQK669_VhAK9e7w
And it's a good reminder, to go back and look at some of this history, maybe, especially because these folks didn't have any of that prior stuff computers were still so new. Particularly personal computing was essentially, you know, they were in the process of inventing it thinking what can people do if they had access to computers with graphics and networking and all the things that nowadays we take for granted but they dreamed something very different from the world we have today and that can be very grounding to look back at that and take a bit of a blank slate from where we are today.
So yeah, I personally take a lot of inspiration from all their work as well.
Wiggins, Metamuse ep.30 Computers and Creativity with Molly Mielke 24:05, https://open.spotify.com/episode/5HoFWZzo4PAzEhF5Tn3WbD?si=AmfN5kUhQK669_VhAK9e7w
I also think that they were operating in an environment that was largely kind of independent from the actual business environment and like, the technology sector as we see it today.
Mielke, Metamuse ep.30 Computers and Creativity with Molly Mielke 16:04, https://open.spotify.com/episode/5HoFWZzo4PAzEhF5Tn3WbD?si=5lptp_mFReqInuu1Bjsbnw
Both Mielke and McGranaghan acknowledge that it’s the political economy and the business needs that prevented computer pioneers’ vision to be materialized. But, especially McGranaghan remains uncritical of capitalism (quite the opposite basically). I think the latter is a general sense I have, not directly expressed in this partcular excerpt.
[…] a lot of this study analysis has been at the level of the tools. So it's like what's on the screen, how do you program it, what's the user interface even. But there’s an entire complex system around how software is developed and used and, like you were saying, I think the reason that the vision for the software and the reality the software don't line up is because we haven't understood or at least accounted for how that ecosystem works. Sometimes I call this the political economy of software development, there's weird path dependence, there's economic incentives; you got to understand all of that if you are going to understand how we came to where we are now. And on the flip side, if you want to predict and guide the future in that direction, you need to become a sort of of political economist of software, and get not only the interfaces in the code, but also the funding and the incentives and legal stuff and all that.
McGranaghan, Metamuse ep.30 Computers and Creativity with Molly Mielke 18:57, https://open.spotify.com/episode/5HoFWZzo4PAzEhF5Tn3WbD?si=hDV9jmWRQPSyXg1tvFtVeQ